動視暴雪日前因被指控內部性騷擾和種族歧視問題而躍上火線,消息一出不只引起了社會的關注,也讓各界再度對遊戲業界的性別議題放大檢視。而近日一名稱自己曾參與《拉捷特與克拉克:時空裂縫》開發的 3D 角色美術設計就在 Twitter 指出,自己在遊戲開發中就曾與團隊因女角「蕾薇特」是否更加女性化產生爭執,更稱這些事情不像性騷擾那樣直接對人造成傷害,但仍會導致惡劣的業界環境和傷害。
When I was on the latest Ratchet and Clank game, there was an incredibly heated discussion that happened between the game director, art director, the lead writer, the lead character TD, and myself.
The discussion — or argument, really — was basically about whether we should make Rivet look more stereotypically feminine looking. That is, should she have wider hips, visible breasts (or bumps in her suit), and other physical traits we normally associate with cartoony women.
1. It went against the message of the game, which is that anyone can be a hero regardless of how they look 2. You don't need to be stereotypically feminine to be a woman 3. RIVET IS A FUCKING ALIEN SPACE FOX, JUST LIKE RATCHET